Saturday, March 21, 2009

Mass Effect 2 Coming to Xbox 360, Windows in "Early 2010"


A lot of you really, truly dug Bioware's Mass Effect. I didn't. That is, I didn't dig it as enthusiastically. In fact I scored it 60 points on PC World's 100 point scale, which translates as "slightly better than average." Not a bad score. Certainly not a negative review. Regardless, it incited 1,823 "no" votes against just 202 "yes" votes in our admittedly easily skewed thumbs-up-or-down recommendation system.

Guitar Hero: Metallica Demo Impressions


Today, Activision and Microsoft added a little metal to Xbox Live Marketplace when they dropped a Guitar Hero: Metallica demo into the catalog. We jumped on the trial, which clocked in at just over 1GB, to see how it sang.

Xbox 360 E74 Hardware Failures are on the Rise and Full of Fail


The E74 error is caused when the "ANA" image scaler chip fails, overheats or there is serious AV connection problem. The hot air flow from the CPU and GPU goes right over the location of the ANA chip so it might be slowly cooked by normal use.

An Xbox 360 that is suffering an E74 error will have the lower-right quadrant of the Ring of Light flash on the front on the console and a multiple languages error message may display that will read "E74. System Error. Contact Xbox Customer Support." or the screen will simply glitch out and display a feild of video snow.

Sony Charging Publishers for Free Downloads


Sony has instituted a "PlayStation Network Bandwidth Fee" that requires publishers to pay for each gigabyte used in downloading PlayStation 3 content from the online PlayStation Store, reports MTV Multiplayer.

Publishers were previously able to release PS3 DLC without incurring any bandwidth fees. Microsoft does not charge bandwidth fees for Xbox 360 DLC, claims the site.

The new policy went into effect on October 1, 2008, and charges publishers 16 cents for each gigabyte of bandwidth used. Bandwidth utilized by free content is only billed for the first 60 days, while premium content racks up charges until it's removed from the store.

Tuesday, February 17, 2009

Crazy Ass Guile Render


I just spotted this while I was browsing the net and here is what the creator had to say: This is a rendition of Guile from Street Fighter II. I loved this game when i was young and spent many a round and many a quarter playing it. My favorite character was Guile. I always felt like he was a well rounded fighter and a cool character. I used to draw him (and the other SF character) a lot when i was younger. Then much later i thought it would be cool to do a re-visioning or a personal piece of Guile in 3D. As i saw Street Fighter 4 pics come online i got amped to give it a shot. I dug into Guile's background and info etc.. (thank you wikipedia!) . I tried to incorporate a lot of it into this. I also did research on AirForce Majors as well as classic SFII era things.... as well as personal things i wanted to do. Guile, who is normally a clean, sturdy, symmetrical character has recently lost his best friend Charlie thanks to M.Bison. He hits the street fighting tournaments a somewhat disheveled and distraught rendition of his former self, living, eating, and breathing Charlies fall every waking minute. Air Force Stuff: Dog Tags are worn so that there is a long one and a short one. Both are identical, but in the case of death or hospitalization etc... the long one can be removed from the body, while the short (closer to neck) one is to remain with the body at all times. In this case Guile's long tag is his personal tag, whereas his closer tag (bent up and bloody here) is Charlies tag which stays with him to his grave. -The tags are AF style tags. -Air Force based Watch and Medals Guile Stuff: -Special-order army hair spray and many Ace combs. -Teeth embedded in the right boot from flashkicking people in the face -Wedding band -1991 is the year that SFII was released. -Handcuffs :). I had to. Other than Guile images i drew reference form Fight Club, AF/Army/Law enforcement, and fashion.

Monday, February 9, 2009

Police create wanted poster on Nintendo Wii


Rather than commissioning an artist or employing photofit software, officers put together a caricature of the man they want to trace using a tool intended for gamers to create their own characters.

The popular console's "Mii" feature allows users to devise personalised avatars by selecting from a range of different face shapes, hairstyles, eyes, ears and other features. Players can also fine-tune their characters' clothing, size and expressions.

Wednesday, February 4, 2009

amBX Announces Tools and Middleware License For Playstation 3


amBX today announced that it has concluded a Tools & Middleware License agreement for PLAYSTATION 3 (PS3) with Sony Computer Entertainment Inc. (SCEI).

Originally conceived and developed for the PC by a UK team within Philips Research, amBX is a technology that delivers real-world sensory experiences - using light, colour, rumble and even air flow - through licensed amBX peripherals, to the virtual worlds of video games, music, movies, Internet and TV entertainment. The Tools & Middleware License agreement with SCEI will allow amBX to develop its ambient experiences technology beyond the PC market and into the worldwide game market.

amBX has already licensed the technology to many content developers and publishers in the gaming sector and the amBX developer program has recently launched a new, free SDK to allow many more hardware and entertainment developers to add this innovative technology to their products. A support forum also provides advice and best practice information as well as a complete toolbox that will unlock the most advanced features of amBX at www.ambx.com.